When the eight Winds of Magic collide they create a Storm of Magic, an event of such magnitude that armies from across the Warhammer world will march for hundreds of leagues to harness the unbridled magical energy.
It's during these magical conflagrations that wizards, sorcerers and shamans show their true colours, commanding spells of such magnitude that the skies are set alight and the earth is rent apart by unimaginable force. From beneath the ground, Arcane Fulcrums burst forth to harness the power of the storm, their wards and sigils blazing with intense heat as they absorb vast amounts of raw sorcerous power. And from dark caves and mysterious forests, ferocious monsters emerge to wreak havoc on the mortal world, their spirits bound to the will of the most powerful wizards, and their actions aimed at the destruction of their foes.
Not only do you have access to new units and spells, but the dynamic of the game is very different too, making for battles that can be intense, diverse, terrifying and, more-often-than-not, downright hilarious (being turned into a frog can really put a crimp in your day). Storm of Magic will revolutionise the way you play Warhammer.